Rogue-likes are not like other types of games. Unlike other games with progression and "savability", or the ablility to save your game, Rogue-likes have no saving, rather games go on "runs" in which you see how far you can go before your run ends.
Some examples of Rogue-likes include:
Gameplay of Rogue-likes can be described as Chaotic at best, and Evil at worst. These games use an RNG system, or Random Number Generator, to earn you your equipment and even make enemy spawns. This system is an enticing way to keep the interest high as you can't predict what you'll get or what enemies will come after you.
This is an example of an RNG algorithm
Most of these games use a exponential difficulty system in which the difficulty increases as your run increases in time. This can create tense situations where you are under-equipped and the enemies are higher strength than you. However, when the stars align and you manage to earn the right build, it can become one of the best experiences you can ever play in a videogame.
A lot of Rogue-likes feature stores, such as this one in Spelunky 2
|Rogue-like Games||Platforms||Accessibility/Difficulty (10 scale)|
|Risk of Rain 2||Playstation 4, Xbox 1, Google Stadia, PC, Nintendo Switch||5|
|Roboquest||PC, Xbox 1, Xbox Series X/S||5|
|Slay the Spire||PC, Mac, iOS, Android, Playstation 4||6|
|Hades||Playstation 4, Xbox 1, Playstation 5, Xbox Series X/S||5|